reloadSettings
Applies changed settings, rebuilding geometry only when its inputs change.
Changed session-affecting settings are applied to the bound session; unchanged palette and cursor settings preserve application-controlled values. Geometry changes may resize its grid and connector. Component settings take effect on the EDT; captured session changes are applied in order on a worker. After queue overflow, retrying the same snapshot submits the remaining session changes and geometry. Other calls dispatch asynchronously to the EDT.
Throws
if the bounded session mutation queue is full.